Train your skills and competences, test yourself and become a better you. Gamified tools collected here will change your perception about learning.
DICE Young Storymakers
The DICE Young Storymakers are a group of 14 young journalists, aged 18-25, who are passionate about bringing stories of positive change in their countries to global audiences. They provide invaluable reporting capacity and locally informed perspectives [...]
Online Thinkathon Challenge #2
Online Thinkathon Challenge #2 is a series of events that aim to shape society and influence European and Canadian policy in 5 central areas of focus: racisms, health, climate change, gender equality, and education. The Challenge encourages [...]
Hubro Education – Business simulations
Simulations are the ultimate way to tie theory and practice together. Hubro Education allows students to run virtual companies with their award-winning online business simulation game. Hubro Education offers three online business simulation games: Business simulation: Run a [...]
Gamified Tool to Learn What The Theory of Change Is All About
The Theory of Change is a premier e-learning tool to optimise impact management and enhance social impact creation. As the cornerstone of impact management it is indispensable to any purpose-driven organisation targeting social or environmental value creation. It [...]
A Dutch Pilot Study in Primary Teacher Education: Social Entrepreneurship Education in Focus
In a Dutch Institute for Primary Teacher Education, a pilot study was undertaken on social entrepreneurship education (SEE). It was a part of the international project “UKids - Social Entrepreneurship Programme for Kids!”. As game [...]
Service Design Tools: for your design workshops
Whenever you need to develop a solution to some problem - let's say public service, product, or experience for your customers, you may need to ask your co-workers and potential customers for help. Service Design Tools [...]